/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_CEL_DECODER_H #define PINK_CEL_DECODER_H #include "video/flic_decoder.h" namespace Pink { class CelDecoder : public Video::FlicDecoder { public: virtual bool loadStream(Common::SeekableReadStream *stream); uint16 getTransparentColourIndex(); Common::Point getCenter(); const Graphics::Surface *getCurrentFrame(); void skipFrame(); void setEndOfTrack(); protected: class CelVideoTrack : public FlicVideoTrack { public: CelVideoTrack(Common::SeekableReadStream *stream, uint16 frameCount, uint16 width, uint16 height, bool skipHeader = false); virtual void readHeader(); int32 getX() const; int32 getY() const; uint16 getTransparentColourIndex(); // Hack. Pink needs so that Track needed an update after lastFrame delay ends void setEndOfTrack() { _curFrame = _frameCount; } bool endOfTrack() const override { return getCurFrame() >= getFrameCount(); } Common::Point getCenter(); const Graphics::Surface *getCurrentFrame(); void setX(int32 x); void setY(int32 y); void skipFrame(); bool rewind() override; private: const Graphics::Surface *decodeNextFrame(); void readPrefixChunk(); Common::Point _center; byte _transparentColourIndex; }; }; } #endif