/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_CONSTANTS_H #define PINK_CONSTANTS_H namespace Pink { enum { kMaxClassLength = 32, kMaxStringLength = 128, kNullObject = 0 }; enum { kActionHide, kActionLoop, kActionPlay, kActionPlayWithSfx, kActionSfx, kActionSound, kActionStill, kActionTalk, kActionText, kActor, kAudioInfoPDAButton, kConditionGameVariable, kConditionInventoryItemOwner, kConditionModuleVariable, kConditionNotInventoryItemOwner, kConditionNotModuleVariable, kConditionNotPageVariable, kConditionPageVariable, kCursorActor, kGamePage, kHandlerLeftClick, kHandlerStartPage, kHandlerTimer, kHandlerTimerActions, kHandlerTimerSequences, kHandlerUseClick, kInventoryActor, kInventoryItem, kLeadActor, kModuleProxy, kPDAButtonActor, kParlSqPink, kPubPink, kSeqTimer, kSequence, kSequenceAudio, kSequenceItem, kSequenceItemDefaultAction, kSequenceItemLeader, kSequenceItemLeaderAudio, kSideEffectExit, kSideEffectGameVariable, kSideEffectInventoryItemOwner, kSideEffectLocation, kSideEffectModuleVariable, kSideEffectPageVariable, kSideEffectRandomPageVariable, kSupportingActor, kWalkAction, kWalkLocation }; enum { kCursorsCount = 13 }; enum { kLoadingCursor = 0, kDefaultCursor = 1, kClickableFirstFrameCursor = 2, kClickableSecondFrameCursor = 3, kNotClickableCursor = 4, kHoldingItemCursor = 5, kPDADefaultCursor = 6, kPDAClickableFirstFrameCursor = 7, kPDAClickableSecondFrameCursor = 8, kExitLeftCursor = 9, kExitRightCursor = 10, kExitForwardCursor = 11, kExitDownCursor = 12 // only in Hokus Pokus }; // values are from Hokus Pokus enum { kPokusLoadingCursorID = 135, kPokusExitForwardCursorID = 138, kPokusExitDownCursorID = 139, kPokusExitLeftCursorID = 133, kPokusExitRightCursorID = 134, kPokusClickableFirstCursorID = 137, kPokusClickableSecondCursorID = 136, kPokusClickableThirdCursorID = 145, kPokusNotClickableCursorID = 140, kPokusHoldingItemCursorID = 147, kPokusPDADefaultCursorID = 141, kPokusPDAClickableFirstFrameCursorID = 144, kPokusPDAClickableSecondFrameCursorID = 146 }; // from Peril // it contains cursors whose ids differ enum { kPerilClickableThirdCursorID = 140, kPerilNotClickableCursorID = 139, kPerilHoldingItemCursorID = 101, kPerilPDAClickableFirstFrameCursorID = 142, kPerilPDAClickableSecondFrameCursorID = 143 }; enum { kLoadingSave = 1, kLoadingNewGame = 0 }; enum { kOrbMajorVersion = 2, kOrbMinorVersion = 0, kBroMajorVersion = 1, kBroMinorVersion = 0 }; enum { kTimersUpdateTime = 100, kCursorsUpdateTime = 200 }; enum { kSampleRate = 22050 }; static const char * const kPinkGame = "PinkGame"; static const char * const kPeril = "peril"; static const char * const kCloseAction = "Close"; static const char * const kIdleAction = "Idle"; static const char * const kOpenAction = "Open"; static const char * const kShowAction = "Show"; static const char * const kHideAction = "Hide"; static const char * const kInactiveAction = "Inactive"; static const char * const kInventoryWindowActor = "InventoryWindow"; static const char * const kInventoryItemActor = "InventoryItem"; static const char * const kInventoryRightArrowActor = "InventoryRightArrow"; static const char * const kInventoryLeftArrowActor = "InventoryLeftArrow"; static const char * const kAudioInfoActor = "AudioInfo"; static const char * const kPdaButtonActor = "PDAButton"; static const char * const kCursorNameExit = "Exit"; static const char * const kCursorNameExitUp = "ExitUp"; static const char * const kCursorNameExitLeft = "ExitLeft"; static const char * const kCursorNameExitRight = "ExitRight"; static const char * const kCursorNameExitForward = "ExitForward"; static const char * const kCursorNameExitBackWards = "ExitBackwards"; static const char * const kClickable = "Clickable"; static const char * const kCursor = "Cursor"; static const char * const kFoodPuzzle = "FoodPuzzle"; static const char * const kJackson = "Jackson"; static const char * const kBolted = "Bolted"; static const char * const kDrunkLocation = "DrunkLocation"; static const char * const kDrunk = "Drunk"; static const char * const kBoy = "Boy"; static const char * const kSirBaldley = "SirBaldley"; static const char * const kBoyBlocked = "BoyBlocked"; static const char * const kUndefinedValue = "UNDEFINED"; static const char * const kTrueValue = "TRUE"; static const char * const kCountryWheel = "CountryWheel"; static const char * const kDomainWheel = "DomainWheel"; static const char * const kLocator = "Locator"; static const char * const kPreviousPageButton = "PreviousPageButton"; static const char * const kDomainButton = "DomainButton"; static const char * const kNavigatorButton = "NavigatorButton"; static const char * const kNavigatePage = "NAVIGATE"; static const char * const kSfx = "SFX"; static const char * const kRightHand = "RightHand"; static const char * const kLeftHand = "LeftHand"; static const char * const kLeft1Name = "Left1"; static const char * const kLeft2Name = "Left2"; static const char * const kLeft3Name = "Left3"; static const char * const kLeft4Name = "Left4"; } // End of namespace Pink #endif