/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_CONSTANTS_H #define PINK_CONSTANTS_H namespace Pink { enum { kMaxClassLength = 32, kMaxStringLength = 128, kNullObject = 0 }; enum { kActionHide, kActionLoop, kActionPlay, kActionPlayWithSfx, kActionSfx, kActionSound, kActionStill, kActionTalk, kActionText, kActor, kAudioInfoPDAButton, kConditionGameVariable, kConditionInventoryItemOwner, kConditionModuleVariable, kConditionNotInventoryItemOwner, kConditionNotModuleVariable, kConditionNotPageVariable, kConditionPageVariable, kCursorActor, kGamePage, kHandlerLeftClick, kHandlerStartPage, kHandlerTimer, kHandlerTimerActions, kHandlerTimerSequences, kHandlerUseClick, kInventoryActor, kInventoryItem, kLeadActor, kModuleProxy, kPDAButtonActor, kParlSqPink, kPubPink, kSeqTimer, kSequence, kSequenceAudio, kSequenceItem, kSequenceItemDefaultAction, kSequenceItemLeader, kSequenceItemLeaderAudio, kSideEffectExit, kSideEffectGameVariable, kSideEffectInventoryItemOwner, kSideEffectLocation, kSideEffectModuleVariable, kSideEffectPageVariable, kSideEffectRandomPageVariable, kSupportingActor, kWalkAction, kWalkLocation }; enum { kCursorsCount = 11 }; enum { kLoadingCursor = 0, kExitForwardCursor = 1, kExitLeftCursor = 2, kExitRightCursor = 3, kDefaultCursor = 4, kClickableFirstFrameCursor = 5, kClickableSecondFrameCursor = 6, kNotClickableCursor = 7, kHoldingItemCursor = 8, kPDAFirstCursor = 9, kPDASecondCursor = 10 }; // values are from Hokus Pokus enum { kPokusLoadingCursorID = 135, kPokusExitForwardCursorID = 138, kPokusExitLeftCursorID = 133, kPokusExitRightCursorID = 134, kPokusClickableFirstCursorID = 137, kPokusClickableSecondCursorID = 136, kPokusClickableThirdCursorID = 145, kPokusNotClickableCursorID = 140, kPokusHoldingItemCursorID = 147, kPokusPDAFirstCursorID = 141, kPokusPDASecondCursorID = 144 }; // from Peril // it contains cursors whose ids differ enum { kPerilClickableThirdCursorID = 140, kPerilNotClickableCursorID = 139, kPerilHoldingItemCursorID = 101, kPerilPDASecondCursorID = 142 }; enum { kLoadingSave = 1, kLoadingNewGame = 0 }; enum { kOrbMajorVersion = 2, kOrbMinorVersion = 0, kBroMajorVersion = 1, kBroMinorVersion = 0 }; enum { kTimersUpdateTime = 100, kCursorsUpdateTime = 200 }; enum { kSampleRate = 22050 }; static const char *kPinkGame = "PinkGame"; static const char *kPokus = "pokus"; static const char *kPeril = "peril"; static const char *kUndefined = "UNDEFINED"; static const char *kCloseAction = "Close"; static const char *kIdleAction = "Idle"; static const char *kOpenAction = "Open"; static const char *kPlayAction = "Play"; static const char *kShowAction = "Show"; static const char *kHideAction = "Hide"; static const char *kInventoryWindowActor = "InventoryWindow"; static const char *kInventoryItemActor = "InventoryItem"; static const char *kInventoryRightArrowActor = "InventoryRightArrow"; static const char *kInventoryLeftArrowActor = "InventoryLeftArrow"; static const char *kCursorNameExitUp = "ExitUp"; static const char *kCursorNameExitLeft = "ExitLeft"; static const char *kCursorNameExitRight = "ExitRight"; static const char *kCursorNameExitForward = "ExitForward"; static const char *kClickable = "Clickable"; static const char *kCursor = "Cursor"; static const char *kFoodPuzzle = "FoodPuzzle"; static const char *kJackson = "Jackson"; static const char *kBolted = "Bolted"; static const char *kDrunkLocation = "DrunkLocation"; static const char *kDrunk = "Drunk"; static const char *kFirstRound = "15.1"; static const char *kSecondRound = "15.2"; static const char *kThirdRound = "15.3"; static const char *kBoy = "Boy"; static const char *kSirBaldley = "SirBaldley"; static const char *kBoyBlocked = "BoyBlocked"; } // End of namespace Pink #endif