/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "pink/cursor_mgr.h" #include "pink/pink.h" #include "pink/objects/pages/page.h" #include "pink/objects/actors/cursor_actor.h" namespace Pink { CursorMgr::CursorMgr(PinkEngine *game, Page *page) : _actor(nullptr), _page(page), _game(game), _time(0), _isPlayingAnimation(false), _isSecondFrame(false), _firstFrameIndex(0) {} void CursorMgr::setCursor(uint index, const Common::Point point, const Common::String &itemName) { switch (index) { case kClickableFirstFrameCursor: case kPDAClickableFirstFrameCursor: startAnimation(index); hideItem(); break; case kHoldingItemCursor: _game->setCursor(index); _isPlayingAnimation = false; showItem(itemName, point); break; default: _game->setCursor(index); _isPlayingAnimation = false; hideItem(); break; } } void CursorMgr::update() { if (!_isPlayingAnimation) return; uint newTime = _game->getTotalPlayTime(); if (newTime - _time > kCursorsUpdateTime) { _time = newTime; _isSecondFrame = !_isSecondFrame; _game->setCursor(_firstFrameIndex + _isSecondFrame); } } void CursorMgr::setCursor(const Common::String &cursorName, const Common::Point point) { uint index; if (cursorName == kCursorNameExitLeft) index = kExitLeftCursor; else if (cursorName == kCursorNameExitRight) index = kExitRightCursor; else if (cursorName == kCursorNameExitForward || cursorName == kCursorNameExitUp || cursorName == kCursorNameExit) index = kExitForwardCursor; else if (cursorName == kCursorNameExitBackWards) index = kExitDownCursor; else { warning("%s UNKNOWN CURSOR", cursorName.c_str()); index = kExitForwardCursor; } setCursor(index, point, ""); } void CursorMgr::hideItem() { if (_actor) _actor->setAction(kHideAction); } void CursorMgr::startAnimation(uint index) { if (_isPlayingAnimation) return; _game->setCursor(index); _time = _game->getTotalPlayTime(); _firstFrameIndex = index; _isPlayingAnimation = true; _isSecondFrame = false; } void CursorMgr::showItem(const Common::String &itemName, const Common::Point point) { if (!_actor) _actor = static_cast(_page->findActor(kCursor)); _actor->setCursorItem(itemName, point); } } // End of namespace Pink