/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "cursor_mgr.h" #include "pink.h" namespace Pink { CursorMgr::CursorMgr(PinkEngine *game, GamePage *page) : _actor(nullptr), _page(page), _game(game), _isPlayingAnimation(0), _firstFrameIndex(0) {} CursorMgr::~CursorMgr() {} void CursorMgr::setCursor(uint index, Common::Point point) { if (index == kClickableFirstFrameCursor) { if (!_isPlayingAnimation) { _isPlayingAnimation = 1; _time = _game->getTotalPlayTime(); _firstFrameIndex = index; _isSecondFrame = 0; _game->setCursor(index); } } else { _isPlayingAnimation = 0; _game->setCursor(index); } } void CursorMgr::update() { if (!_isPlayingAnimation) return; uint newTime = _game->getTotalPlayTime(); if (newTime - _time > 0xC8){ _time = newTime; _isSecondFrame = !_isSecondFrame; _game->setCursor(_firstFrameIndex + _isSecondFrame); } } void CursorMgr::setCursor(Common::String &cursorName, Common::Point point) { uint index; if (cursorName == "ExitLeft") { index = kExitLeftCursor; } else if (cursorName == "ExitRight"){ index = kExitRightCursor; } else if (cursorName == "ExitForward") index = kExitForwardCursor; else assert(0); setCursor(index, point); } } // End of namespace Pink