/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_CURSOR_MGR_H #define PINK_CURSOR_MGR_H #include "common/rect.h" #include "pink/objects/object.h" namespace Pink { class CursorActor; class Page; class PinkEngine; class CursorMgr : public Object { public: CursorMgr(PinkEngine *game, Page *page); void update(); void setCursor(uint index, const Common::Point point, const Common::String &itemName); void setCursor(const Common::String &cursorName, const Common::Point point); void setPage(Page *page) { _page = page; } private: void startAnimation(uint index); void showItem(const Common::String &itemName, const Common::Point point); void hideItem(); private: Page *_page; PinkEngine *_game; CursorActor *_actor; uint _time; uint _firstFrameIndex; bool _isPlayingAnimation; bool _isSecondFrame; }; } // End of namespace Pink #endif