/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "director.h" #include #include "graphics/surface.h" #include "graphics/palette.h" #include "cel_decoder.h" namespace Pink { Director::Director(OSystem *system) : _system(system) {} void Director::draw() { bool needUpdate = 0; for (int i = 0; i < _sprites.size(); ++i) { CelDecoder *decoder = _sprites[i]->getDecoder(); if (decoder->needsUpdate()) { const Graphics::Surface *surface = decoder->decodeNextFrame(); _system->copyRectToScreen(surface->getPixels(), surface->pitch, decoder->getX(), decoder->getY(), surface->w, surface->h); needUpdate = 1; } } if (needUpdate) _system->updateScreen(); } void Director::addSprite(ActionCEL *sprite) { _sprites.push_back(sprite); //TODO impl sorting } void Director::removeSprite(ActionCEL *sprite) { for (int i = 0; i < _sprites.size(); ++i) { if (sprite == _sprites[i]) { _sprites.remove_at(i); break; } } } void Director::setPallette(const byte *pallete) { _system->getPaletteManager()->setPalette(pallete, 0, 256); } }