/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "graphics/managed_surface.h" #include "graphics/palette.h" #include "pink/cel_decoder.h" #include "pink/director.h" #include "pink/objects/actions/action_sound.h" #include "pink/objects/actions/action_cel.h" namespace Pink { Director::Director(OSystem *system) : _system(system), showBounds(1) {} void Director::draw() { _system->fillScreen(0); for (uint i = 0; i < _sprites.size(); ++i) { drawSprite(_sprites[i]); } _system->updateScreen(); } void Director::drawSprite(ActionCEL *sprite) { CelDecoder *decoder = sprite->getDecoder(); const Graphics::Surface *surface; if (decoder->needsUpdate()) surface = decoder->decodeNextFrame(); else surface = decoder->getCurrentFrame(); int h = surface->h; if (surface->h + decoder->getY() > 480) h = 480 - decoder->getY(); int w = surface->w; if (surface->w + decoder->getX() > 640) w = 640 - decoder->getX(); if (!showBounds) { Graphics::Surface *screen = _system->lockScreen(); for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { uint16 spritePixelColourIndex = *(byte*)surface->getBasePtr(x, y); if (spritePixelColourIndex != decoder->getTransparentColourIndex()) { *(byte *) screen->getBasePtr(decoder->getX() + x, decoder->getY() + y) = spritePixelColourIndex; } } } _system->unlockScreen(); } else _system->copyRectToScreen(surface->getPixels(), surface->pitch, decoder->getX(), decoder->getY(), w, h); } void Director::addSprite(ActionCEL *sprite) { _sprites.push_back(sprite); int i; for (i = _sprites.size() - 1; i > 0 ; --i) { if (sprite->getZ() < _sprites[i - 1]->getZ()) _sprites[i] = _sprites[i - 1]; else break; } _sprites[i] = sprite; } void Director::removeSprite(ActionCEL *sprite) { for (uint i = 0; i < _sprites.size(); ++i) { if (sprite == _sprites[i]) { _sprites.remove_at(i); break; } } } void Director::setPallette(const byte *pallete) { _system->getPaletteManager()->setPalette(pallete, 0, 256); } void Director::update() { for (uint i = 0; i < _sounds.size(); ++i) { _sounds[i]->update(); } for (uint i = 0; i < _sprites.size(); ++i) { _sprites[i]->update(); } } void Director::addSound(ActionSound *sound) { _sounds.push_back(sound); } void Director::removeSound(ActionSound *sound) { for (uint i = 0; i < _sounds.size(); ++i) { if (_sounds[i] == sound) _sounds.remove_at(i); } } void Director::clear() { _sprites.clear(); } Actor *Director::getActorByPoint(Common::Point point) { for (int i = _sprites.size() - 1; i >= 0; --i) { CelDecoder *decoder = _sprites[i]->getDecoder(); const Graphics::Surface *frame = decoder->getCurrentFrame(); Common::Rect &rect = decoder->getRectangle(); if (rect.contains(point) && *(byte*)frame->getBasePtr(point.x - rect.left, point.y - rect.top) != decoder->getTransparentColourIndex()) return _sprites[i]->getActor(); } return nullptr; } void Director::pause(bool pause) { for (uint i = 0; i < _sprites.size() ; ++i) { _sprites[i]->getDecoder()->pauseVideo(pause); } } }