/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "director.h" #include #include #include #include "graphics/palette.h" #include "cel_decoder.h" namespace Pink { Director::Director(OSystem *system) : _system(system), showBounds(0) {} void Director::draw() { for (int i = 0; i < _sprites.size(); ++i) { CelDecoder *decoder = _sprites[i]->getDecoder(); drawSprite(decoder); } _system->updateScreen(); } void Director::drawSprite(CelDecoder *decoder) { const Graphics::Surface *surface; if (decoder->needsUpdate()) surface = decoder->decodeNextFrame(); else surface = decoder->getCurrentFrame(); uint16 colourIndex = decoder->getTransparentColourIndex(); if (!showBounds && colourIndex != 0) { Graphics::Surface *screen = _system->lockScreen(); for (int y = 0; y < decoder->getHeight(); ++y) { for (int x = 0; x < decoder->getWidth(); ++x) { byte spritePixelColourIndex = *(byte*)surface->getBasePtr(x, y); if (spritePixelColourIndex != colourIndex && spritePixelColourIndex != 229) { // hack because sprite have wrong colour index *(byte *) screen->getBasePtr(decoder->getX() + x, decoder->getY() + y) = spritePixelColourIndex; } } } _system->unlockScreen(); } else _system->copyRectToScreen(surface->getPixels(), surface->pitch, decoder->getX(), decoder->getY(), surface->w, surface->h); } void Director::addSprite(ActionCEL *sprite) { _sprites.push_back(sprite); int i; for (i = _sprites.size() - 1; i > 0 ; --i) { if (sprite->getZ() < _sprites[i - 1]->getZ()){ _sprites[i] = _sprites[i - 1]; } else break; } _sprites[i] = sprite; } void Director::removeSprite(ActionCEL *sprite) { for (int i = 0; i < _sprites.size(); ++i) { if (sprite == _sprites[i]) { _sprites.remove_at(i); break; } } } void Director::setPallette(const byte *pallete) { _system->getPaletteManager()->setPalette(pallete, 0, 256); } void Director::update() { for (int i = 0; i < _sounds.size(); ++i) { _sounds[i]->update(); } for (int i = 0; i < _sprites.size(); ++i) { _sprites[i]->update(); } } void Director::addSound(ActionSound *sound) { _sounds.push_back(sound); } void Director::removeSound(ActionSound *sound) { for (int i = 0; i < _sounds.size(); ++i) { if (_sounds[i] == sound) _sounds.remove_at(i); } } void Director::clear() { _sprites.clear(); } }