/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "handler.h" #include "../archive.h" #include "../side_effects/side_effect.h" namespace Pink { void Handler::deserialize(Archive &archive) { assert(archive.readCount() == 0); // intro has zero conditions, so skip; archive >> _sideEffects; } bool Handler::initConditions(LeadActor *actor) { return true; } void Handler::initSideEffects(LeadActor *actor) { for (int i = 0; i < _sideEffects.size(); ++i) { _sideEffects[i]->init(actor); } } } // End of namespace Pink