/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "handler_sequences.h" #include #include "../archive.h" #include "../actors/lead_actor.h" namespace Pink { void HandlerSequences::deserialize(Archive &archive) { Handler::deserialize(archive); archive >> _sequences; } void HandlerSequences::initSequence(LeadActor *actor) { initSideEffects(actor); Sequencer *sequencer = actor->getSequencer(); Sequence *sequence = sequencer->findSequence(_sequences[0]); //actually we must pick random sequence //sequencer->authorSequence(sequence, 0); } } // End of namespace Pink