MODULE := engines/pink MODULE_OBJS = \ archive.o \ cel_decoder.o \ cursor_mgr.o \ detection.o \ director.o \ file.o \ pink.o \ resource_mgr.o \ sound.o \ objects/object.o \ objects/module.o \ objects/inventory.o \ objects/side_effect.o \ objects/condition.o \ objects/actions/action.o \ objects/actions/action_cel.o \ objects/actions/action_hide.o \ objects/actions/action_loop.o \ objects/actions/action_play.o \ objects/actions/action_play_with_sfx.o \ objects/actions/action_sound.o \ objects/actions/action_still.o \ objects/actions/action_talk.o \ objects/actions/action_text.o \ objects/actions/walk_action.o \ objects/actors/actor.o \ objects/actors/lead_actor.o \ objects/actors/pda_button_actor.o \ objects/actors/supporting_actor.o \ objects/handlers/handler.o \ objects/handlers/handler_mgr.o \ objects/handlers/handler_timer.o \ objects/pages/page.o \ objects/pages/game_page.o \ objects/sequences/seq_timer.o \ objects/sequences/sequence.o \ objects/sequences/sequence_context.o \ objects/sequences/sequence_item.o \ objects/sequences/sequencer.o \ objects/walk/walk_mgr.o \ objects/walk/walk_location.o \ objects/walk/walk_shortest_path.o # This module can be built as a plugin ifeq ($(ENABLE_PINK), DYNAMIC_PLUGIN) PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk