/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/debug.h" #include "pink/archive.h" #include "pink/cel_decoder.h" #include "pink/pink.h" #include "pink/objects/actions/action_cel.h" #include "pink/objects/actors/actor.h" #include "pink/objects/pages/game_page.h" namespace Pink { ActionCEL::ActionCEL() : _decoder(nullptr) { } void ActionCEL::deserialize(Archive &archive) { Action::deserialize(archive); _fileName = archive.readString(); _z = archive.readDWORD(); } void ActionCEL::start(bool unk) { if (!_decoder) _decoder = _actor->getPage()->loadCel(_fileName); _actor->getPage()->getGame()->getDirector()->addSprite(this); this->onStart(); } void ActionCEL::end() { _actor->getPage()->getGame()->getDirector()->removeSprite(this); delete _decoder; _decoder = nullptr; } uint32 ActionCEL::getZ() { return _z; } CelDecoder *ActionCEL::getDecoder() { return _decoder; } bool ActionCEL::initPalette(Director *director) { _decoder = _actor->getPage()->loadCel(_fileName); _decoder->decodeNextFrame(); _decoder->rewind(); director->setPallette(_decoder->getPalette()); return 1; } void ActionCEL::update() { if (_decoder->endOfVideo()){ _decoder->stop(); _actor->endAction(); } } ActionCEL::~ActionCEL() { end(); } void ActionCEL::pause() { _decoder->pauseVideo(1); } void ActionCEL::unpause() { _decoder->pauseVideo(0); } } // End of namespace Pink