/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_ACTION_CEL_H #define PINK_ACTION_CEL_H #include "pink/cel_decoder.h" #include "pink/objects/actions/action.h" namespace Pink { class CelDecoder; class ActionCEL : public Action { public: ~ActionCEL() override; void deserialize(Archive &archive) override; bool initPalette(Director *director) override; void start() override; void end() override; bool needsUpdate() { return _decoder.needsUpdate(); } virtual void update() {}; void pause(bool paused) override; Coordinates getCoordinates() override; const Common::Rect &getBounds() const { return _bounds; } uint32 getZ() { return _z; } CelDecoder *getDecoder() { return &_decoder; } void setCenter(const Common::Point ¢er); void loadDecoder(); protected: virtual void onStart() = 0; void decodeNext(); void setFrame(uint frame); CelDecoder _decoder; Common::String _fileName; Common::Rect _bounds; uint32 _z; }; } // End of namespace Pink #endif