/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "action_hide.h" #include "engines/pink/objects/actors/actor.h" #include #include namespace Pink { void Pink::ActionHide::deserialize(Archive &archive) { Action::deserialize(archive); } void ActionHide::play(bool unk_startNow) { debug("ActionHide %s is now in playing state", _name.c_str()); _actor->endAction(); } void ActionHide::end() { debug("ActionHide %s is ended", _name.c_str()); } void ActionHide::toConsole() { debug("\tActionHide: _name = %s", _name.c_str()); } } //End of namespace Pink