/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/random.h" #include "pink/pink.h" #include "pink/cel_decoder.h" #include "pink/objects/actions/action_loop.h" #include "pink/objects/actors/actor.h" #include "pink/objects/pages/page.h" namespace Pink { void ActionLoop::deserialize(Archive &archive) { ActionPlay::deserialize(archive); uint16 style; _intro = archive.readDWORD(); style = archive.readWORD(); switch (style) { case kPingPong: _style = kPingPong; break; case kRandom: _style = kRandom; break; default: _style = kForward; break; } } void ActionLoop::toConsole() { debugC(6, kPinkDebugLoadingObjects, "\tActionLoop: _name = %s, _fileName = %s, z = %u, _startFrame = %u," " _endFrame = %d, _intro = %u, _style = %u", _name.c_str(), _fileName.c_str(), _z, _startFrame, _stopFrame, _intro, _style); } void ActionLoop::update() { int frame = _decoder.getCurFrame(); if (!_inLoop) { if (frame < (int)_startFrame) { decodeNext(); return; } else _inLoop = true; } switch (_style) { case kPingPong: if (_forward) { if (frame < _stopFrame) { decodeNext(); } else { _forward = false; ActionCEL::setFrame(_stopFrame - 1); decodeNext(); } } else { if (frame > (int)_startFrame) { ActionCEL::setFrame(frame - 1); } else { _forward = true; } decodeNext(); } break; case kRandom: { Common::RandomSource &rnd = _actor->getPage()->getGame()->getRnd(); ActionCEL::setFrame(rnd.getRandomNumberRng(_startFrame, _stopFrame)); decodeNext(); break; } case kForward: if (frame == _stopFrame) { ActionCEL::setFrame(_startFrame); } decodeNext(); break; default: break; } } void ActionLoop::onStart() { if (_intro) { uint startFrame = _startFrame; _startFrame = 0; ActionPlay::onStart(); _startFrame = startFrame; _inLoop = false; } else { ActionPlay::onStart(); _inLoop = true; } if (!isTalk()) _actor->endAction(); _forward = true; } void ActionLoop::end() { ActionCEL::end(); debugC(6, kPinkDebugActions, "ActionLoop %s of Actor %s is ended", _name.c_str(), _actor->getName().c_str()); } } // End of namespace Pink