/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/debug.h" #include "pink/archive.h" #include "pink/cel_decoder.h" #include "pink/pink.h" #include "pink/objects/actions/action_play.h" #include "pink/objects/actors/actor.h" namespace Pink { void ActionPlay::deserialize(Archive &archive) { ActionStill::deserialize(archive); _stopFrame = archive.readDWORD(); } void ActionPlay::toConsole() { debugC(6, kPinkDebugLoadingObjects, "\tActionPlay: _name = %s, _fileName = %s, z = %u, _startFrame = %u," " _endFrame = %d", _name.c_str(), _fileName.c_str(), _z, _startFrame, _stopFrame); } void ActionPlay::end() { ActionCEL::end(); debugC(6, kPinkDebugActions, "ActionPlay %s of Actor %s is ended", _name.c_str(), _actor->getName().c_str()); } void ActionPlay::update() { ActionCEL::update(); if (_decoder.getCurFrame() >= _stopFrame) { _decoder.setEndOfTrack(); assert(!_decoder.needsUpdate()); _actor->endAction(); } else decodeNext(); } void ActionPlay::pause(bool paused) { ActionCEL::pause(paused); } void ActionPlay::onStart() { debugC(6, kPinkDebugActions, "Actor %s has now ActionPlay %s", _actor->getName().c_str(), _name.c_str()); int frameCount = _decoder.getFrameCount(); if (_stopFrame == -1 || _stopFrame >= frameCount) _stopFrame = frameCount - 1; if (_startFrame >= _decoder.getFrameCount()) { _actor->endAction(); return; } ActionCEL::setFrame(_startFrame); // doesn't need to decode startFrame here. Update method will decode } } // End of namespace Pink