/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "action_play_with_sfx.h" #include namespace Pink { void Pink::ActionPlayWithSfx::deserialize(Pink::Archive &archive) { ActionPlay::deserialize(archive); archive >> _isLoop >> _sfxArray; } void Pink::ActionPlayWithSfx::toConsole() { debug("\tActionPlayWithSfx: _name = %s, _fileName = %s, z = %u, _startFrame = %u," " _endFrame = %u, _isLoop = %u", _name.c_str(), _fileName.c_str(), _z, _startFrame, _stopFrame); for (int i = 0; i < _sfxArray.size(); ++i) { _sfxArray[i]->toConsole(); } } void Pink::ActionSfx::deserialize(Pink::Archive &archive) { archive >> _frame >> _volume >> _sfx; _action = (ActionPlayWithSfx*) archive.readObject(); } void Pink::ActionSfx::toConsole() { debug("\t\tActionSfx: _sfx = %s, _volume = %u, _frame = %u", _sfx.c_str(), _volume, _frame); } } // End of namespace Pink