/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "pink/cel_decoder.h" #include "pink/sound.h" #include "pink/pink.h" #include "pink/objects/actors/actor.h" #include "pink/objects/actions/action_play_with_sfx.h" #include "pink/objects/pages/game_page.h" namespace Pink { ActionPlayWithSfx::~ActionPlayWithSfx() { ActionPlay::end(); for (uint i = 0; i < _sfxArray.size(); ++i) { delete _sfxArray[i]; } } void ActionPlayWithSfx::deserialize(Pink::Archive &archive) { ActionPlay::deserialize(archive); _isLoop = archive.readDWORD(); _sfxArray.deserialize(archive); } void ActionPlayWithSfx::toConsole() { debugC(6, kPinkDebugLoadingObjects, "\tActionPlayWithSfx: _name = %s, _fileName = %s, z = %u, _startFrame = %u," " _endFrame = %d, _isLoop = %u", _name.c_str(), _fileName.c_str(), _z, _startFrame, _stopFrame, _isLoop); for (uint i = 0; i < _sfxArray.size(); ++i) { _sfxArray[i]->toConsole(); } } void ActionPlayWithSfx::update() { int currFrame = _decoder.getCurFrame(); if (_isLoop && currFrame == _stopFrame) { ActionCEL::setFrame(_startFrame); decodeNext(); } else ActionPlay::update(); currFrame++; for (uint i = 0; i < _sfxArray.size(); ++i) { if (_sfxArray[i]->getFrame() == currFrame) _sfxArray[i]->play(); } } void ActionPlayWithSfx::onStart() { ActionPlay::onStart(); if (_isLoop) _actor->endAction(); } void ActionPlayWithSfx::end() { ActionCEL::end(); debugC(6, kPinkDebugActions, "ActionPlayWithSfx %s of Actor %s is ended", _name.c_str(), _actor->getName().c_str()); } void ActionSfx::deserialize(Pink::Archive &archive) { _frame = archive.readDWORD(); _volume = archive.readDWORD(); assert(_volume <= 100); _sfxName = archive.readString(); _sprite = (ActionPlayWithSfx *)archive.readObject(); } void ActionSfx::toConsole() { debugC(6, kPinkDebugLoadingObjects, "\t\tActionSfx: _sfx = %s, _volume = %u, _frame = %u", _sfxName.c_str(), _volume, _frame); } void ActionSfx::play() { Page *page = _sprite->getActor()->getPage(); if (!_sound.isPlaying()) { debugC(kPinkDebugActions, "ActionSfx %s of %s is now playing", _sfxName.c_str(), _sprite->getName().c_str()); int8 balance = (_sprite->getDecoder()->getCenter().x * 396875 / 1000000) - 127; _sound.play(page->getResourceStream(_sfxName), Audio::Mixer::kSFXSoundType, _volume, balance); } } } // End of namespace Pink