/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_ACTION_PLAY_WITH_SFX_H #define PINK_ACTION_PLAY_WITH_SFX_H #include "pink/objects/actions/action_play.h" namespace Pink { class ActionSfx; class ActionPlayWithSfx : public ActionPlay { public: virtual ~ActionPlayWithSfx(); virtual void deserialize(Archive &archive); virtual void toConsole(); virtual void update(); protected: virtual void onStart(); private: void updateSound(); uint32 _isLoop; Array _sfxArray; }; class Sound; class GamePage; class ActionSfx : public Object { public: ActionSfx(); virtual ~ActionSfx(); virtual void deserialize(Archive &archive); virtual void toConsole(); void play(GamePage *page); uint32 getFrame(); void end(); private: Sound *_sound; Common::String _sfxName; uint32 _volume; uint32 _frame; }; } // End of namespace Pink #endif