/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_ACTION_SOUND_H #define PINK_ACTION_SOUND_H #include "pink/objects/actions/action.h" namespace Pink { class Sound; class ActionSound : public Action { public: ActionSound(); ~ActionSound(); virtual void deserialize(Archive &archive); virtual void toConsole(); virtual void start(bool unk_startNow); virtual void end(); virtual void update(); void pause() override; void unpause() override; private: Sound *_sound; Common::String _fileName; uint32 _volume; bool _isLoop; bool _isBackground; }; } // End of namespace Pink #endif