/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include #include "action_still.h" #include "engines/pink/archive.h" #include #include "pink/cel_decoder.h" namespace Pink { void ActionStill::deserialize(Archive &archive) { ActionCEL::deserialize(archive); archive >> _startFrame; } void ActionStill::toConsole() { debug("\tActionStill: _name = %s, _fileName = %s, _z =%u _startFrame = %u", _name.c_str(), _fileName.c_str(), _z, _startFrame); } void ActionStill::end() { ActionCEL::end(); debug("ActionStill %s of Actor %s is ended", _name.c_str(), _actor->getName().c_str()); } void ActionStill::onStart() { debug("Actor %s has now ActionStill %s", _actor->getName().c_str(), _name.c_str()); for (int i = 0; i < _startFrame; ++i) { _decoder->decodeNextFrame(); } } } // End of namespace Pink