/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "pink/archive.h" #include "pink/cel_decoder.h" #include "pink/pink.h" #include "pink/sound.h" #include "pink/objects/actions/action_talk.h" #include "pink/objects/actors/actor.h" #include "pink/objects/pages/game_page.h" namespace Pink { void ActionTalk::deserialize(Archive &archive) { ActionLoop::deserialize(archive); _vox = archive.readString(); } void ActionTalk::toConsole() { debugC(6, kPinkDebugLoadingObjects, "\tActionTalk: _name = %s, _fileName = %s, z = %u, _startFrame = %u," " _endFrame = %d, _intro = %u, _style = %u, _vox = %s", _name.c_str(), _fileName.c_str(), _z, _startFrame, _stopFrame, _intro, _style, _vox.c_str()); } void ActionTalk::update() { ActionLoop::update(); if (!_sound.isPlaying()) { _decoder.setEndOfTrack(); assert(!_decoder.needsUpdate()); _actor->endAction(); } } void ActionTalk::end() { ActionPlay::end(); _sound.stop(); } void ActionTalk::pause(bool paused) { ActionCEL::pause(paused); _sound.pause(paused); } void ActionTalk::onStart() { ActionLoop::onStart(); int8 balance = (_decoder.getCenter().x * 51 - 16160) / 320; _sound.play(_actor->getPage()->getResourceStream(_vox), Audio::Mixer::kSpeechSoundType, 100, balance); } } // End of namespace Pink