/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_ACTOR_H #define PINK_ACTOR_H #include "common/rect.h" #include "pink/utils.h" namespace Pink { class Page; class Action; class Sequencer; class Director; class CursorMgr; class InventoryItem; class InventoryMgr; class Actor : public NamedObject { public: Actor(); ~Actor(); void deserialize(Archive &archive) override; void loadState(Archive &archive); void saveState(Archive &archive); virtual void init(bool paused); bool initPallete(Director *director); void toConsole() override ; bool isPlaying() { return !_isActionEnded; } virtual void pause(bool paused); void endAction() { _isActionEnded = true; } virtual bool isCursor() { return false; } virtual bool isLeftClickHandlers() { return false; } virtual bool isUseClickHandlers(InventoryItem *item) { return false; } virtual void onMouseOver(const Common::Point point, CursorMgr *mgr); virtual void onHover(const Common::Point point, const Common::String &itemName, CursorMgr *cursorMgr); virtual void onClick() {} virtual void onTimerMessage() {} virtual bool onLeftClickMessage() { return false; } virtual bool onUseClickMessage(InventoryItem *item, InventoryMgr *mgr) { return false; } Action *findAction(const Common::String &name); Action *getAction() const { return _action; } Page *getPage() const { return _page; } virtual const Common::String &getLocation() const; void setAction(const Common::String &name) { setAction(findAction(name)); } void setAction(Action *newAction); void setAction(Action *newAction, bool unk); void setPage(Page *page) { _page = page;} protected: Page *_page; Action *_action; Array _actions; bool _isActionEnded; }; } // End of namespace Pink #endif