/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_ACTOR_H #define PINK_ACTOR_H #include "common/rect.h" #include "pink/utils.h" namespace Pink { class GamePage; class Action; class Sequencer; class Director; class CursorMgr; class InventoryItem; class InventoryMgr; class Actor : public NamedObject { public: Actor() : _page(nullptr), _action(nullptr), _isActionEnded(1) {}; ~Actor(); virtual void deserialize(Archive &archive); virtual void toConsole(); Sequencer *getSequencer() const; GamePage *getPage() const; Action *getAction() const; bool isPlaying(); virtual void init(bool unk); void hide(); void endAction(); Action *findAction(const Common::String &name); void setAction(const Common::String &name); void setAction(Action *newAction); void setAction(Action *newAction, bool unk); void loadState(Archive &archive); void saveState(Archive &archive); bool initPallete(Director *director); virtual void update() {}; virtual void onMouseOver(Common::Point point, CursorMgr *mgr); virtual void onHover(Common::Point point, const Common::String &itemName, CursorMgr *cursorMgr); virtual bool isClickable() { return 0; } virtual void pause(); virtual void unpause(); protected: GamePage *_page; Action *_action; Array _actions; bool _isActionEnded; }; } // End of namespace Pink #endif