/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_CURSOR_ACTOR_H #define PINK_CURSOR_ACTOR_H #include "common/debug.h" #include "pink/pink.h" #include "pink/objects/actions/action_cel.h" #include "pink/objects/actors/actor.h" namespace Pink { class CursorActor : public Actor { public: void toConsole() override { debugC(6, kPinkDebugLoadingObjects, "CursorActor: _name = %s", _name.c_str()); for (uint i = 0; i < _actions.size(); ++i) { _actions[i]->toConsole(); } } bool isCursor() override { return true; } void setCursorItem(const Common::String &name, const Common::Point point) { if (!_action || _action->getName() != name) setAction(name); static_cast(_action)->setCenter(point); } }; } // End of namespace Pink #endif