/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_LEAD_ACTOR_H #define PINK_LEAD_ACTOR_H #include #include #include "actor.h" namespace Pink { class CursorMgr; class WalkMgr; class Sequencer; class LeadActor : public Actor { public: enum State { kReady = 0, kMoving = 1, kInDialog1 = 2, //??? kInventory = 3, kPDA = 4, kInDialog2 = 5,//??? kPlayingVideo = 6, // ??? kUnk_Loading = 7// ???? }; virtual void deserialize(Archive &archive); virtual void toConsole(); void setNextExecutors (Common::String &nextModule, Common::String &nextPage); virtual void init(bool unk); State getState() const; void start(bool isHandler); void update(); void onKeyboardButtonClick(Common::KeyCode code); void onLeftButtonClick(Common::Point point); void onMouseMove(Common::Point point); private: void updateCursor(Common::Point point); State _state; CursorMgr *_cursorMgr; WalkMgr *_walkMgr; Sequencer *_sequencer; }; class ParlSqPink : public LeadActor { public: void toConsole(); }; class PubPink : public LeadActor { public: void toConsole(); }; } // End of namespace Pink #endif