/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_LEAD_ACTOR_H #define PINK_LEAD_ACTOR_H #include "common/rect.h" #include "common/keyboard.h" #include "pink/objects/actors/actor.h" namespace Pink { class CursorMgr; class WalkMgr; class WalkLocation; class Sequencer; class SupportingActor; class InventoryItem; class LeadActor : public Actor { public: LeadActor(); enum State { kReady = 0, kMoving = 1, kInDialog1 = 2, //??? kInventory = 3, kPDA = 4, kInDialog2 = 5,//??? kPlayingVideo = 6, // ??? kUnk_Loading = 7// ???? }; void deserialize(Archive &archive) override; void toConsole() override; void loadState(Archive &archive); void saveState(Archive &archive); virtual void init(bool unk); void start(bool isHandler); void update(); void loadPDA(const Common::String &pageName); void onKeyboardButtonClick(Common::KeyCode code); void onLeftButtonClick(const Common::Point point); void onMouseMove(const Common::Point point); void onMouseOver(const Common::Point point, CursorMgr *mgr) override; virtual void onClick(); virtual void onVariableSet(); void onInventoryClosed(bool isItemClicked); void onWalkEnd(); bool isInteractingWith(Actor *actor); void setNextExecutors (const Common::String &nextModule, const Common::String &nextPage); State getState() const; protected: void forceUpdateCursor(); virtual void updateCursor(const Common::Point point); virtual bool sendUseClickMessage(Actor *actor); bool sendLeftClickMessage(Actor *actor); virtual WalkLocation *getWalkDestination(); Actor *_recipient; CursorMgr *_cursorMgr; WalkMgr *_walkMgr; Sequencer *_sequencer; State _state; State _nextState; State _stateCopy; bool _isHaveItem; }; class ParlSqPink : public LeadActor { public: void toConsole() override; protected: WalkLocation *getWalkDestination() override; }; class PubPink : public LeadActor { public: PubPink(); void toConsole() override; void onClick() override; void onVariableSet() override; protected: void updateCursor(Common::Point point) override; bool sendUseClickMessage(Actor *actor) override; WalkLocation *getWalkDestination() override; private: bool playingMiniGame(); int _round; }; } // End of namespace Pink #endif