/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "pink/archive.h" #include "pink/objects/actors/pda_button_actor.h" namespace Pink { void PDAButtonActor::deserialize(Archive &archive) { Actor::deserialize(archive); _hideOnStop = (bool) archive.readDWORD(); _opaque = (bool) archive.readDWORD(); int comm = archive.readDWORD(); assert(comm <= 4); _command = (Command) comm; } void PDAButtonActor::toConsole() { debug("PDAButtonActor: _name = %s, _x = %u _y = %u _hideOnStop = %u, _opaque = %u, _command = %u", _name.c_str(), _x, _y, _hideOnStop, _opaque, (int) _command); } } // End of namespace Pink