/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "pink/constants.h" #include "pink/cursor_mgr.h" #include "pink/pink.h" #include "pink/objects/pages/page.h" #include "pink/objects/actors/pda_button_actor.h" #include "pink/objects/actions/action_cel.h" namespace Pink { void PDAButtonActor::deserialize(Archive &archive) { Actor::deserialize(archive); _x = archive.readDWORD(); _y = archive.readDWORD(); _hideOnStop = (bool)archive.readDWORD(); _opaque = (bool)archive.readDWORD(); int type = archive.readDWORD(); assert(type != 0 && type != Command::kIncrementFrame && type != Command::kDecrementFrame); if (_page->getGame()->isPeril()) { _command.type = (Command::CommandType) type; } else { switch (type) { case 1: _command.type = Command::kGoToPage; break; case 2: _command.type = Command::kClose; break; default: _command.type = Command::kNull; break; } } _command.arg = archive.readString(); } void PDAButtonActor::toConsole() { debugC(6, kPinkDebugLoadingObjects, "PDAButtonActor: _name = %s, _x = %u _y = %u _hideOnStop = %u, _opaque = %u, _commandType = %u, _arg = %s", _name.c_str(), _x, _y, _hideOnStop, _opaque, (int)_command.type, _command.arg.c_str()); } void PDAButtonActor::onLeftClickMessage() { if (isActive()) { _page->getGame()->getPdaMgr().execute(_command); } } void PDAButtonActor::onMouseOver(const Common::Point point, CursorMgr *mgr) { if (_command.type == Command::kNull || !isActive()) mgr->setCursor(kPDADefaultCursor, point, Common::String()); else mgr->setCursor(kPDAClickableFirstFrameCursor, point, Common::String()); } bool PDAButtonActor::isActive() { return _action && _action->getName() != "Inactive"; } void PDAButtonActor::init(bool paused) { if (_x != -1 && _y != -1) { for (uint i = 0; i < _actions.size(); ++i) { ActionCEL *action = dynamic_cast(_actions[i]); assert(action); action->loadDecoder(); Common::Point center; center.x = _x + action->getDecoder()->getWidth() / 2; center.y = _y + action->getDecoder()->getHeight() / 2; action->setCenter(center); } } Actor::init(paused); } } // End of namespace Pink