/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_SUPPORTING_ACTOR_H #define PINK_SUPPORTING_ACTOR_H #include "pink/objects/actors/actor.h" #include "pink/objects/handlers/handler_mgr.h" namespace Pink { class InventoryItem; class InventoryMgr; class SupportingActor : public Actor { public: virtual void deserialize(Archive &archive); virtual void toConsole(); virtual void onMouseOver(Common::Point point, CursorMgr *mgr); virtual bool isClickable() { return 1; } bool isLeftClickHandlers(); bool isUseClickHandlers(InventoryItem *item); void onTimerMessage(); bool onLeftClickMessage(); bool onUseClickMessage(InventoryItem *item, InventoryMgr *mgr); virtual void onHover(Common::Point point, const Common::String &itemName, CursorMgr *cursorMgr); const Common::String &getLocation() const; private: HandlerMgr _handlerMgr; Common::String _location; Common::String _pdaLink; Common::String _cursor; }; } // End of namespace Pink #endif