/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "pink/archive.h" #include "pink/pink.h" #include "pink/objects/condition.h" #include "pink/objects/actors/lead_actor.h" #include "pink/objects/pages/game_page.h" namespace Pink { void ConditionVariable::deserialize(Archive &archive) { _name = archive.readString(); _value = archive.readString(); } bool ConditionGameVariable::evaluate(Actor *actor) { return actor->getPage()->getModule()->getGame()->checkValueOfVariable(_name, _value); } void ConditionGameVariable::toConsole() { debugC(6, kPinkDebugLoadingObjects, "\t\tConditionGameVariable: _name=%s, _value=%s", _name.c_str(), _value.c_str()); } bool ConditionModuleVariable::evaluate(Actor *actor) { return actor->getPage()->getModule()->checkValueOfVariable(_name, _value); } void ConditionModuleVariable::toConsole() { debugC(6, kPinkDebugLoadingObjects, "\t\tConditionModuleVariable: _name=%s, _value=%s", _name.c_str(), _value.c_str()); } bool ConditionNotModuleVariable::evaluate(Actor *actor) { return !ConditionModuleVariable::evaluate(actor); } void ConditionNotModuleVariable::toConsole() { debugC(6, kPinkDebugLoadingObjects, "\t\tConditionNotModuleVariable: _name=%s, _value=%s", _name.c_str(), _value.c_str()); } bool ConditionPageVariable::evaluate(Actor *actor) { return actor->getPage()->checkValueOfVariable(_name, _value); } void ConditionPageVariable::toConsole() { debugC(6, kPinkDebugLoadingObjects, "\t\tConditionPageVariable: _name=%s, _value=%s", _name.c_str(), _value.c_str()); } bool ConditionNotPageVariable::evaluate(Actor *actor) { return !ConditionPageVariable::evaluate(actor); } void ConditionNotPageVariable::toConsole() { debugC(6, kPinkDebugLoadingObjects, "\t\tConditionNotPageVariable: _name=%s, _value=%s", _name.c_str(), _value.c_str()); } void ConditionInventoryItemOwner::deserialize(Archive &archive) { _item = archive.readString(); _owner = archive.readString(); } bool ConditionInventoryItemOwner::evaluate(Actor *actor) { InventoryMgr *mgr = actor->getInventoryMgr(); InventoryItem *item = mgr->findInventoryItem(_item); if (item) return item->getCurrentOwner() == _owner; return false; } void ConditionInventoryItemOwner::toConsole() { debugC(6, kPinkDebugLoadingObjects, "\t\tConditionInventoryItemOwner: _item=%s, _owner=%s", _item.c_str(), _owner.c_str()); } bool ConditionNotInventoryItemOwner::evaluate(Actor *actor) { return !ConditionInventoryItemOwner::evaluate(actor); } void ConditionNotInventoryItemOwner::toConsole() { debugC(6, kPinkDebugLoadingObjects, "\t\tConditionNotInventoryItemOwner: _item=%s, _owner=%s", _item.c_str(), _owner.c_str()); } } // End of namespace Pink