/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_CONDITION_H #define PINK_CONDITION_H #include "pink/objects/object.h" namespace Pink { class Actor; class Condition : public Object { public: virtual void deserialize(Archive &archive) = 0; virtual bool evaluate(Actor *actor) = 0; }; class ConditionVariable : public Condition { public: virtual void deserialize(Archive &archive); virtual bool evaluate(Actor *actor) = 0; protected: Common::String _name; Common::String _value; }; class ConditionGameVariable : public ConditionVariable { public: virtual void toConsole(); virtual bool evaluate(Actor *actor); }; /* * It is not used in games and has evaluate method with infinity recursion class ConditionNotGameVariable : public ConditionGameVariable { virtual bool evaluate(LeadActor *leadActor); }; */ class ConditionModuleVariable : public ConditionVariable { public: virtual void toConsole(); virtual bool evaluate(Actor *actor); }; class ConditionNotModuleVariable : public ConditionModuleVariable { public: virtual void toConsole(); virtual bool evaluate(Actor *actor); }; class ConditionPageVariable : public ConditionVariable { public: virtual void toConsole(); virtual bool evaluate(Actor *actor); }; class ConditionNotPageVariable : public ConditionPageVariable { public: virtual void toConsole(); virtual bool evaluate(Actor *actor); }; class ConditionInventoryItemOwner : public Condition { public: virtual void toConsole(); virtual void deserialize(Archive &archive); virtual bool evaluate(Actor *actor); protected: Common::String _item; Common::String _owner; }; class ConditionNotInventoryItemOwner : public ConditionInventoryItemOwner { public: virtual void toConsole(); virtual bool evaluate(Actor *actor); }; } // End of namespace Pink #endif