/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_HANDLER_H #define PINK_HANDLER_H #include "common/str-array.h" #include "pink/objects/object.h" namespace Pink { class Condition; class SideEffect; class LeadActor; class Actor; class Handler : public Object { public: ~Handler(); virtual void deserialize(Archive &archive); virtual void handle(Actor *actor); bool isSuitable(Actor *actor); protected: void executeSideEffects(Actor *actor); Array _conditions; Array _sideEffects; }; class Sequence; class HandlerSequences : public Handler { public: virtual void deserialize(Archive &archive); virtual void handle(Actor *actor); protected: virtual void execute(Sequence *sequence) = 0; StringArray _sequences; }; class HandlerStartPage : public HandlerSequences { public: virtual void toConsole(); private: virtual void execute(Sequence *sequence); }; class HandlerLeftClick : public HandlerSequences { public: virtual void toConsole(); private: virtual void execute(Sequence *sequence) {} }; class HandlerUseClick : public HandlerSequences { public: virtual void deserialize(Archive &archive); virtual void toConsole(); const Common::String &getInventoryItem() const { return _inventoryItem; } const Common::String &getRecepient() const { return _recepient; } private: virtual void execute(Sequence *sequence) {}; Common::String _inventoryItem; Common::String _recepient; }; } // End of namespace Pink #endif