/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "pink/archive.h" #include "pink/objects/inventory.h" #include "pink/objects/handlers/handler.h" #include "pink/objects/handlers/handler_mgr.h" namespace Pink { void HandlerMgr::deserialize(Archive &archive) { _leftClickHandlers.deserialize(archive); _useClickHandlers.deserialize(archive); _timerHandlers.deserialize(archive); } void HandlerMgr::toConsole() { debug("HandlerMgr:"); for (uint i = 0; i < _leftClickHandlers.size(); ++i) { _leftClickHandlers[i]->toConsole(); } for (uint i = 0; i < _useClickHandlers.size(); ++i) { _useClickHandlers[i]->toConsole(); } for (uint i = 0; i < _timerHandlers.size(); ++i) { _timerHandlers[i]->toConsole(); } } bool HandlerMgr::isLeftClickHandler(Actor *actor) { for (uint i = 0; i < _leftClickHandlers.size(); ++i) { if (_leftClickHandlers[i]->isSuitable(actor)) return true; } return false; } bool HandlerMgr::isUseClickHandler(Actor *actor, const Common::String &itemName){ for (uint i = 0; i < _useClickHandlers.size(); ++i) { if (itemName == _useClickHandlers[i]->getInventoryItem() && _useClickHandlers[i]->isSuitable(actor)) return true; } return false; } void HandlerMgr::onTimerMessage(Actor *actor) { Handler *handler = findSuitableHandlerTimer(actor); if (handler) handler->handle(actor); } bool HandlerMgr::onLeftClickMessage(Actor *actor) { Handler *handler = findSuitableHandlerLeftClick(actor); if (handler) { handler->handle(actor); return true; } return false; } bool HandlerMgr::onUseClickMessage(Actor *actor, InventoryItem *item, InventoryMgr *mgr) { HandlerUseClick *handler = findSuitableHandlerUseClick(actor, item); if (handler) { if (!handler->getRecepient().empty()) mgr->setItemOwner(handler->getRecepient(), item); handler->handle(actor); return true; } return false; } Handler *HandlerMgr::findSuitableHandlerTimer(Actor *actor) { for (uint i = 0; i < _timerHandlers.size(); ++i) { if (_timerHandlers[i]->isSuitable(actor)) return _timerHandlers[i]; } return nullptr; } HandlerLeftClick *HandlerMgr::findSuitableHandlerLeftClick(Actor *actor) { for (uint i = 0; i < _leftClickHandlers.size(); ++i) { if (_leftClickHandlers[i]->isSuitable(actor)) return _leftClickHandlers[i]; } return nullptr; } HandlerUseClick *HandlerMgr::findSuitableHandlerUseClick(Actor *actor, InventoryItem *item) { for (uint i = 0; i < _useClickHandlers.size(); ++i) { if (item->getName() == _useClickHandlers[i]->getInventoryItem() && _useClickHandlers[i]->isSuitable(actor)) return _useClickHandlers[i]; } return nullptr; } HandlerMgr::~HandlerMgr() { for (uint i = 0; i < _leftClickHandlers.size(); ++i) { delete _leftClickHandlers[i]; } for (uint j = 0; j < _useClickHandlers.size(); ++j) { delete _useClickHandlers[j]; } for (uint k = 0; k < _timerHandlers.size(); ++k) { delete _timerHandlers[k]; } } } // End of namespace Pink