/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "handler_timer.h" #include #include #include #include #include #include #include #include namespace Pink { void HandlerTimerActions::deserialize(Archive &archive) { Handler::deserialize(archive); archive >> _actions; } void HandlerTimerActions::toConsole() { debug("HandlerTimerActions:"); debug("\tSideEffects:"); for (int i = 0; i < _sideEffects.size(); ++i) { _sideEffects[i]->toConsole(); } debug("\tConditions:"); for (int i = 0; i < _conditions.size(); ++i) { _conditions[i]->toConsole(); } debug("\tActions:"); for (int i = 0; i < _actions.size(); ++i) { debug("\t\t%s", _actions[i].c_str()); } } void HandlerTimerActions::onMessage(LeadActor *actor) { Handler::onMessage(actor); assert(_actions.size()); if (!actor->isPlaying()){ Common::RandomSource &rnd = actor->getPage()->getGame()->getRnd(); uint index = rnd.getRandomNumber(_actions.size() - 1); Action *action = actor->findAction(_actions[index]); assert(action); actor->setAction(action, 0); } } void HandlerTimerSequences::handle(Sequence *sequence) { debug("HandlerTimerSequences function is not implemented"); } void HandlerTimerSequences::toConsole() { debug("HandlerTimerSequences:"); debug("\tSideEffects:"); for (int i = 0; i < _sideEffects.size(); ++i) { _sideEffects[i]->toConsole(); } debug("\tConditions:"); for (int i = 0; i < _conditions.size(); ++i) { _conditions[i]->toConsole(); } debug("\tSequences:"); for (int i = 0; i < _sequences.size(); ++i) { debug("\t\t%s", _sequences[i].c_str()); } } } // End of namespace Pink