/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_HANDLER_TIMER_H #define PINK_HANDLER_TIMER_H #include #include "handler.h" namespace Pink { class LeadActor; //TODO: in Peril create HandlerTimerActions when it is request for HandlerTimer // This class has differences in games class HandlerTimer : public Handler { }; //in Peril this is HandlerTimer class HandlerTimerActions : public HandlerTimer { public: virtual void toConsole(); virtual void deserialize(Archive &archive); virtual void onMessage(LeadActor *actor); private: Common::StringArray _actions; }; //appear in HokusPokus class HandlerTimerSequences : public HandlerSequences { //originally it was inherited from HandlerTimer public: virtual void toConsole(); protected: virtual void handle(Sequence *sequence); // very big and hard function }; } // End of namespace Pink #endif