/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_INVENTORY_H #define PINK_INVENTORY_H #include "common/rect.h" #include "pink/utils.h" namespace Pink { class InventoryItem : public NamedObject { public: virtual void deserialize(Archive &archive); virtual void toConsole(); const Common::String &getCurrentOwner() { return _currentOwner; } friend class InventoryMgr; private: Common::String _initialOwner; Common::String _currentOwner; }; class LeadActor; class Actor; class InventoryMgr : public Object { public: InventoryMgr(); virtual ~InventoryMgr(); virtual void deserialize(Archive &archive); virtual void toConsole(); void loadState(Archive &archive); void saveState(Archive &archive); void update(); void onClick(const Common::Point point); bool start(bool paused); void setLeadActor(LeadActor *lead) { _lead = lead; } InventoryItem *findInventoryItem(const Common::String &name); bool isPinkOwnsAnyItems(); void setItemOwner(const Common::String &owner, InventoryItem *item); InventoryItem *getCurrentItem() { return _item; } friend class Console; private: void close(); enum Direction { kLeft = 0, kRight = 1 }; void showNextItem(bool direction); LeadActor *_lead; Actor *_window; Actor *_itemActor; Actor *_rightArrow; Actor *_leftArrow; InventoryItem *_item; Array _items; enum State { kIdle = 0, kOpening = 1, kReady = 2, kClosing = 3 } _state; bool _isClickedOnItem; }; } // End of namespace Pink #endif