/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "pink/pink.h" #include "pink/objects/module.h" #include "pink/objects/pages/game_page.h" namespace Pink { ModuleProxy::ModuleProxy(const Common::String &name) : NamedObject(name) {} ModuleProxy::ModuleProxy() {} Module::Module(PinkEngine *game, const Common::String &name) : NamedObject(name), _game(game), _page(nullptr) {} Module::~Module() { for (uint i = 0; i < _pages.size(); ++i) { delete _pages[i]; } } void Module::load(Archive &archive){ archive.mapObject(this); NamedObject::deserialize(archive); archive.readString(); // skip directory _invMgr.deserialize(archive); _pages.deserialize(archive); } void Module::init(bool isLoadingSave, const Common::String &pageName) { // 0 0 - new game // 0 1 - module changed // 1 0 - from save if (!pageName.empty()) _page = findPage(pageName); else if (!_page) _page = _pages[0]; _page->init(isLoadingSave); } void Module::changePage(const Common::String &pageName) { GamePage *page = nullptr; page = findPage(pageName); assert(_page != page); _page->unload(); _page = page; _page->init(kLoadingNewGame); } GamePage *Module::findPage(const Common::String &pageName) const { for (uint i = 0; i < _pages.size(); ++i) { if (_pages[i]->getName() == pageName) return _pages[i]; } return nullptr; } PinkEngine *Module::getGame() const { return _game; } bool Module::checkValueOfVariable(Common::String &variable, Common::String &value) { if (!_variables.contains(variable)) return value == kUndefined; return _variables[variable] == value; } void Module::setVariable(Common::String &variable, Common::String &value) { _variables[variable] = value; } InventoryMgr *Module::getInventoryMgr() { return &_invMgr; } } // End of namespace Pink