/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_MODULE_H #define PINK_MODULE_H #include "engines/pink/archive.h" #include "engines/pink/objects/object.h" #include #include #include "engines/pink/objects/inventory.h" namespace Pink { class ModuleProxy : public NamedObject { public: ModuleProxy(); ModuleProxy(const Common::String &name); }; class PinkEngine; class GamePage; class Module : public NamedObject { public: Module(PinkEngine *game, const Common::String &name); void load(Archive &archive); void init(bool isLoadingSave, const Common::String *pageName); void OnLeftButtonDown(); void OnMouseMove(); void OnKeyboardButtonClick(); PinkEngine *getGame() const; InventoryMgr *getInventoryMgr(); bool checkValueOfVariable(Common::String &variable, Common::String &value); void setVariable(Common::String &variable, Common::String &value); private: PinkEngine *_game; GamePage *_page; Common::Array _pages; InventoryMgr _invMgr; Common::StringMap _variables; }; } // End of namespace Pink #endif