/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_MODULE_H #define PINK_MODULE_H #include "../archive.h" #include #include "object.h" #include "named_object.h" #include #include #include #include "inventory.h" namespace Pink { class ModuleProxy : public NamedObject { public: ModuleProxy(){}; ModuleProxy(const Common::String &name) : NamedObject(name) {} }; class PinkEngine; class Module : public NamedObject { public: Module(PinkEngine *game, const Common::String &name) : NamedObject(name), _game(game), _page(nullptr) {} void deserialize(Archive &archive); void initPage(bool isLoadingSave, const Common::String *pageName); void OnLeftButtonDown(); void OnMouseMove(); void OnKeyboardButtonClick(); private: PinkEngine *_game; //Common::String _directory; doesn't need this because it was used when game had data in directories GamePage *_page; PagesArray _pages; InventoryMgr _invMgr; Common::StringMap _map; // used for saves and maybe for smth else }; } // End of namespace Pink #endif