/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_OBJECT_H #define PINK_OBJECT_H #include namespace Pink { class Archive; class Object { public: virtual ~Object() {}; virtual void load(Archive &){}; virtual void store(Archive &){}; virtual void deserialize(Archive &){}; virtual void init() {} virtual void toConsole() {}; }; class NamedObject : public Object { public: NamedObject(){}; NamedObject(const Common::String &name); void deserialize(Archive &archive); void store(Archive &archive); const Common::String &getName() const; protected: Common::String _name; }; } // End of namespace Pink #endif