/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_OBJECT_H #define PINK_OBJECT_H #include "common/str.h" #include "pink/archive.h" namespace Pink { class Object { public: virtual ~Object() {}; virtual void load(Archive &); virtual void deserialize(Archive &); virtual void toConsole(); }; class NamedObject : public Object { public: NamedObject() {} NamedObject(const Common::String &name) : _name(name) {} void deserialize(Archive &archive) { _name = archive.readString(); } const Common::String &getName() const { return _name; } protected: Common::String _name; }; } // End of namespace Pink #endif