/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_GAME_PAGE_H #define PINK_GAME_PAGE_H #include "common/memstream.h" #include "pink/objects/pages/page.h" namespace Pink { class CursorMgr; class HandlerStartPage; class GamePage : public Page { public: GamePage(); ~GamePage(); virtual void toConsole(); virtual void deserialize(Archive &archive); void loadState(Archive &archive); void saveState(Archive &archive); virtual void load(Archive &archive); void unload(); void loadManagers(); void init(bool isLoadingSave); Sequencer *getSequencer() { return _sequencer; } WalkMgr *getWalkMgr() { return _walkMgr; } Module *getModule() { return _module; } bool checkValueOfVariable(const Common::String &variable, const Common::String &value); void setVariable(Common::String &variable, Common::String &value); virtual void clear(); friend class Console; private: bool initHandler(); void loadStateFromMem(); void saveStateToMem(); bool _isLoaded; Common::MemoryReadWriteStream *_memFile; Module *_module; CursorMgr *_cursorMgr; WalkMgr *_walkMgr; Sequencer *_sequencer; Array _handlers; StringMap _variables; }; } #endif