/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_GAME_PAGE_H #define PINK_GAME_PAGE_H #include "page.h" namespace Pink { class CursorMgr; class WalkMgr; class Sequencer; class HandlerStartPage; class GamePage : public Page { public: virtual void deserialize(Archive &archive); virtual void load(Archive &archive); void loadManagers(); void init(bool isLoadingSave); PinkEngine *getGame(); Sequencer *getSequencer(); WalkMgr *getWalkMgr(); Module *getModule() const; bool checkValueOfVariable(Common::String &variable, Common::String &value); void setVariable(Common::String &variable, Common::String &value); virtual void toConsole(); private: bool initHandler(); int perhapsIsLoaded; Module *_module; CursorMgr *_cursorMgr; WalkMgr *_walkMgr; Sequencer *_sequencer; Common::Array _handlers; Common::StringMap _variables; /* int cunk_1; int memfile; int unk; */ }; } #endif //SCUMMVM_GAME_PAGE_H