/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "page.h" #include "engines/pink/objects/actors/lead_actor.h" namespace Pink { void Page::load(Archive &archive) { archive.mapObject(this); NamedObject::deserialize(archive); archive.readString(); //skip directory archive >> _actors; } Actor *Page::findActor(Common::String &name) { return *Common::find_if(_actors.begin(), _actors.end(), [&name] (Actor *actor) { return name == actor->getName(); });; } Sound *Page::loadSound(Common::String &fileName) { return _resMgr.loadSound(fileName); } void Page::toConsole() { for (int i = 0; i < _actors.size(); ++i) { _actors[i]->toConsole(); } } void Page::init() { LeadActor::State state = _leadActor->getState(); bool unk = (state == LeadActor::kInventory || state == LeadActor::kPDA); for (int i = 0; i < _actors.size(); ++i) { _actors[i]->init(unk); } } } // End of namespace Pink