/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "pink/director.h" #include "pink/pink.h" #include "pink/objects/actors/lead_actor.h" #include "pink/objects/pages/page.h" namespace Pink { Page::~Page() { clear(); } void Page::load(Archive &archive) { archive.mapObject(this); NamedObject::deserialize(archive); archive.readString(); //skip directory _actors.deserialize(archive); } Actor *Page::findActor(const Common::String &name) { for (uint i = 0; i < _actors.size(); ++i) { if (_actors[i]->getName() == name) { return _actors[i]; } } return nullptr; } CelDecoder *Page::loadCel(Common::String &fileName) { return _resMgr.loadCEL(fileName); } void Page::toConsole() { for (uint i = 0; i < _actors.size(); ++i) { _actors[i]->toConsole(); } } void Page::init() { initPallete(); for (uint i = 0; i < _actors.size(); ++i) { _actors[i]->init(0); } } void Page::initPallete() { for (uint i = 0; i < _actors.size(); ++i) { if (_actors[i]->initPallete(getGame()->getDirector())) break; } } LeadActor *Page::getLeadActor() { return _leadActor; } void Page::clear() { for (uint i = 0; i < _actors.size(); ++i) { delete _actors[i]; } _actors.clear(); _resMgr.clear(); } void Page::pause(bool paused) { for (uint i = 0; i < _actors.size(); ++i) { _actors[i]->pause(paused); } } PinkEngine *Page::getGame() { return _resMgr.getGame(); } } // End of namespace Pink