/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_PAGE_H #define PINK_PAGE_H #include "pink/resource_mgr.h" #include "pink/objects/module.h" namespace Pink { class Archive; class Actor; class LeadActor; class Page : public NamedObject { public: ~Page(); virtual void toConsole(); void load(Archive &archive); Actor *findActor(const Common::String &name); LeadActor *getLeadActor(); Sound *loadSound(Common::String &fileName); CelDecoder *loadCel(Common::String &fileName); virtual void clear(); void pause(); void unpause(); protected: void init(); Array _actors; ResourceMgr _resMgr; LeadActor *_leadActor; }; } // End of namespace Pink #endif