/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/debug.h" #include "pink/archive.h" #include "pink/pink.h" #include "pink/objects/actors/supporting_actor.h" #include "pink/objects/pages/game_page.h" #include "pink/objects/sequences/seq_timer.h" #include "pink/objects/sequences/sequencer.h" namespace Pink { SeqTimer::SeqTimer() : _updatesToMessage(0) {} void SeqTimer::deserialize(Archive &archive) { _actor = archive.readString(); _period = archive.readDWORD(); _range = archive.readDWORD(); _sequencer = static_cast(archive.readObject()); } void SeqTimer::toConsole() { debug("\tSeqTimer: _actor=%s _period=%u _range=%u", _actor.c_str(), _period, _range); } void SeqTimer::update() { Page *page = _sequencer->getPage(); Common::RandomSource &rnd = page->getGame()->getRnd(); if (_updatesToMessage--) return; _updatesToMessage = _range ? _period + rnd.getRandomNumber(_range) : _period; Actor *actor = page->findActor(_actor); if (actor && !_sequencer->findState(_actor)) { actor->onTimerMessage(); } } } // End of namespace Pink