/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/debug.h" #include "pink/archive.h" #include "pink/pink.h" #include "pink/sound.h" #include "pink/objects/actors/actor.h" #include "pink/objects/pages/game_page.h" #include "pink/objects/sequences/sequence.h" #include "pink/objects/sequences/sequence_context.h" #include "pink/objects/sequences/sequencer.h" namespace Pink { Sequence::Sequence() : _canBeSkipped(0), _context(nullptr), _sequencer(nullptr) {} Sequence::~Sequence() { for (uint i = 0; i < _items.size(); ++i) { delete _items[i]; } } void Sequence::deserialize(Archive &archive) { NamedObject::deserialize(archive); _sequencer = static_cast(archive.readObject()); _items.deserialize(archive); } void Sequence::toConsole() { debugC(6, kPinkDebugLoadingObjects, "\t\tSequence %s", _name.c_str()); debugC(6, kPinkDebugLoadingObjects, "\t\t\tItems:"); for (uint i = 0; i < _items.size(); ++i) { _items[i]->toConsole(); } } void Sequence::start(bool loadingSave) { uint nextItemIndex = _context->getNextItemIndex(); if (nextItemIndex >= _items.size() || !_items[nextItemIndex]->execute(_context->getSegment(), this, loadingSave)) { debugC(6, kPinkDebugScripts, "Sequence %s ended", _name.c_str()); end(); return; } uint i = nextItemIndex + 1; while (i < _items.size()) { if (_items[i]->isLeader()) { break; } _items[i++]->execute(_context->getSegment(), this, loadingSave); } _context->execute(i, loadingSave); } void Sequence::update() { if (!_context->getActor()->isPlaying()) { debugC(6, kPinkDebugScripts, "SubSequence of %s Sequence ended", _name.c_str()); start(0); } } void Sequence::end() { _context->setActor(nullptr); _canBeSkipped = 1; _sequencer->removeContext(_context); } void Sequence::restart() { _context->setNextItemIndex(0); _context->clearDefaultActions(); start(0); } void Sequence::skip() { if (_context->getNextItemIndex() >= _items.size()) return; for (int i = _items.size() - 1; i >= 0; --i) { if (_items[i]->isLeader()) { _context->setNextItemIndex(i); _context->clearDefaultActions(); for (int j = 0; j < i; ++j) { _items[j]->skip(this); } start(0); break; } } } void Sequence::skipSubSequence() { if (_context->getNextItemIndex() < _items.size()) this->start(0); } void Sequence::forceEnd() { skip(); end(); } void Sequence::init(bool loadingSave) { start(loadingSave); } void SequenceAudio::deserialize(Archive &archive) { Sequence::deserialize(archive); _soundName = archive.readString(); } void SequenceAudio::toConsole() { debugC(6, kPinkDebugLoadingObjects, "\t\tSequenceAudio %s : _sound = %s", _name.c_str(), _soundName.c_str()); debugC(6, kPinkDebugLoadingObjects, "\t\t\tItems:"); for (uint i = 0; i < _items.size(); ++i) { _items[i]->toConsole(); } } void SequenceAudio::start(bool loadingSave) { Sequence::start(loadingSave); uint index = _context->getNextItemIndex(); if (index < _items.size()) { _leader = (SequenceItemLeaderAudio *)_items[index]; } else { _leader = nullptr; } } void SequenceAudio::end() { _sound.stop(); Sequence::end(); } void SequenceAudio::update() { if (!_sound.isPlaying()) end(); else if (_leader && _leader->getSample() <= _sound.getCurrentSample()) start(0); } void SequenceAudio::init(bool loadingSave) { _leader = nullptr; _sound.play(_sequencer->getPage()->getResourceStream(_soundName), Audio::Mixer::kMusicSoundType); start(loadingSave); } void SequenceAudio::restart() { _leader = nullptr; _sound.play(_sequencer->getPage()->getResourceStream(_soundName), Audio::Mixer::kMusicSoundType); Sequence::restart(); } void SequenceAudio::skip() { end(); } } // End of namespace Pink